Originally Posted by kanisatha
Originally Posted by Hawke
Doubt most of you have played the older Larian games these were strictly singleplayer games and were a lot more action-focused and weren't nearly as deep as the last 2 Coop DOS games. So nope adding Coop does not mean less complexity and of course BG1 and 2 had Coop as well.

Well, I guess this is where I have a different view. I just didn't see the D:OS games as being deep or complex at all. Playing D:OS, I clearly felt the game was designed to be played co-op, that this was the default, expected way you were supposed to play it, and the SP experience was very much secondary.

And yes, the BG games did have MP, but those games were clearly built from the ground up for the SP experience, and this is evident in the fact that one of the most common and strong criticisms of those games was how lousy the MP experience was (beyond technical issues).

I suppose being the contrarian that I am I'll take yet another approach. biggrin I really enjoyed the Original Sin games, even if the lore of the second may raise some questions with me (or may not: perhaps the next instalment will bring it all together) but I just viewed them as their own thing. From my perspective I can't really say they lacked depth, given the usual slew of literature, back-story and other creative process that was evident.

I still view Divinity 2 as my favourite of the series. It had a play style and a particular vibe all of its own, and one that I love to this day even if in its original Ego Draconis incarnation it saw me being pwned probably more than any other game I've played. Even on the easiest setting. I didn't care, it was just somewhere I loved to be.

But I've absolutely enjoyed the others too. My preference would be another D2-style game but given enough time to gripe about it I've thoroughly enjoyed the others too. The only one of the main series I didn't finish is Beyond Divinity, and not because it was bad (it wasn't, except for "that" voice acting: but the same was levelled at Two Worlds, which in spite of, or perhaps partly because of its comically bad VA was a really awesome game... but I digress) but for the incredibly lame-sounding reason that it wasn't green and leafy enough. Of all the things it didn't do wrong (and some that it did), that's what eventually killed it for me. So I guess the secret for tempting fat grumpy goth lardlings into any given game is to just make it look like the local woods.


J'aime le fromage.