Originally Posted by Hawke
Originally Posted by kanisatha
Originally Posted by Hawke
Doubt most of you have played the older Larian games these were strictly singleplayer games and were a lot more action-focused and weren't nearly as deep as the last 2 Coop DOS games. So nope adding Coop does not mean less complexity and of course BG1 and 2 had Coop as well.

Well, I guess this is where I have a different view. I just didn't see the D:OS games as being deep or complex at all. Playing D:OS, I clearly felt the game was designed to be played co-op, that this was the default, expected way you were supposed to play it, and the SP experience was very much secondary.

And yes, the BG games did have MP, but those games were clearly built from the ground up for the SP experience, and this is evident in the fact that one of the most common and strong criticisms of those games was how lousy the MP experience was (beyond technical issues).


I did not mean that. Fact is that their previous games were not as deep, so your argument coop=shallow gameplay is not true for Larian.

Ok I see what you are saying. Even if the D:OS games were not deep/complex in an absolute sense (by my personal evaluation), they were not relatively less deep compared with previous Larian games. Fair enough. I accept your point. But one could then argue that the previous games were so very shallow that it really didn't take much to improve upon them, and as such the later games are not a sufficient test of my hypothesis.

@vometia, I agree there is considerable subjectivity here and do not question your or others' experiences with the D:OS games. I can only speak to my experience.