DOS2 made 85 million dollars and that was without the huge brand recognition that D&D 5e, Baldur's Gate, and the Forgotten Realms has. It was a turn based.
Also Larian used Kickstarter to allow themselves to self publish so they could make the game they wanted, which was a turn based game, unlike many if the preDOS1&2 games where they could only get funding for none turn based games. So it's not just money it's a personal preference thing.
DOS2 made 85 million dollars and that was without the huge brand recognition that D&D 5e, Baldur's Gate, and the Forgotten Realms has. It was a turn based.
Also Larian used Kickstarter to allow themselves to self publish so they could make the game they wanted, which was a turn based game, unlike many if the preDOS1&2 games where they could only get funding for none turn based games. So it's not just money it's a personal preference thing.
"If only that were true," he said. "I don’t know where they got that data but we’re currently at 1.3M units, so even if you disregard VAT, the cut Steam and GOG take, and the price differences per country (i.e. you assume we sell the game at $45 everywhere), you still don’t get to $85 million. My faith in Superdata numbers received a big blow today. But that doesn’t take away that we’re still super happy about so many people picking up D:OS 2."
Superdata explained the discrepancy in a follow-up statement saying that its estimates are "based on partnerships with publishers, developers and payment providers," which enable the creation of "bottom-up algorithms for individual games based on the point of sale tracking data of over 160 million paying customers."
"Occasionally we see differences in definitions and recognition for revenue—for example, when people are reporting gross vs net revenue (SuperData is always gross), deferred revenue, non-GAAP accounting practices, and other allocations which may show different figures depending on the source. For compliance reasons, we also don't typically comment on feedback from private companies—who may be motivated by investor concerns—outside of a formal data relationship," a rep said. "However, Divinity: Original Sin 2 was a breakout success in 2017—commercially and critically—and we congratulate Larian."
DOS2 made 85 million dollars and that was without the huge brand recognition that D&D 5e, Baldur's Gate, and the Forgotten Realms has. It was a turn based.
Also Larian used Kickstarter to allow themselves to self publish so they could make the game they wanted, which was a turn based game, unlike many if the preDOS1&2 games where they could only get funding for none turn based games. So it's not just money it's a personal preference thing.
"If only that were true," he said. "I don’t know where they got that data but we’re currently at 1.3M units, so even if you disregard VAT, the cut Steam and GOG take, and the price differences per country (i.e. you assume we sell the game at $45 everywhere), you still don’t get to $85 million. My faith in Superdata numbers received a big blow today. But that doesn’t take away that we’re still super happy about so many people picking up D:OS 2."
Superdata explained the discrepancy in a follow-up statement saying that its estimates are "based on partnerships with publishers, developers and payment providers," which enable the creation of "bottom-up algorithms for individual games based on the point of sale tracking data of over 160 million paying customers."
"Occasionally we see differences in definitions and recognition for revenue—for example, when people are reporting gross vs net revenue (SuperData is always gross), deferred revenue, non-GAAP accounting practices, and other allocations which may show different figures depending on the source. For compliance reasons, we also don't typically comment on feedback from private companies—who may be motivated by investor concerns—outside of a formal data relationship," a rep said. "However, Divinity: Original Sin 2 was a breakout success in 2017—commercially and critically—and we congratulate Larian."
THANK YOU @Hawke!!! Some people like to talk about D:OS2 as though it's the coming of the messiah. Even if we assume sales now are about 2M, which is quite generous, (a) the old BG games made 20 years ago have put up similar numbers, and (b) that's nothing compared with major AAA RPG titles. And making a AAA game is what Larian is aspiring to with BG3. If they believe making the game TB is all it will take to make the game a AAA-level success, because that's the line a handful of TB fanatics on this or other forums are frantically pushing, they're in for a rude shock.
For me, my calculation on whether the game is something I will buy is very simple. If as expected the game is TB, that's a huge strike against it but not an absolute one. Given that TB combat is 'want to drive an icepick through my brain' boring for me, I would ask myself: If I could magically remove all the (boring and horrible) combat from the game, is what is left of the game worth my money and especially my time to want to play? Combat, even under the best of circumsances, is my least liked part of an RPG. It's all the things that happen outside of combat in the game that are interesting to me and which motivate me to want to play the game. So it is possible, even if difficult to accomplish, that a game could have horrible combat (from my pov) but still be attractive to me because (a) combat is only a small part of the game and not the majority of the game; and (b) the outside of combat parts of the game are absolutely fantastic.
No news from Larian for a while, about combat or otherwise. In gamescon they only presented the DoS2 port for nintendo switch -groan- Not even Divinity FH.
No news from Larian for a while, about combat or otherwise. In gamescon they only presented the DoS2 port for nintendo switch -groan- Not even Divinity FH.
I found this TTRPG that two Larian employees participated in at Gamescon. It was the Murder in Baldur's Gate adventure. But Yeah the silences is tormenting. I have seen people talking about other games on these forums that are supposed to release after this game and have more information then BG3
I wish my old system could run Dragon Quest XI. It looks like a great little romp. As stated a few pages back, I could bear with turn-based combat if the camera shots were as dynamic and diverse as this: https://youtu.be/-7FyEJQJUVA?t=53
Oh, man... if BG3 ends up being that... (and basically, that's what TB is to millions of BG fans)... lol
I do not think that BG3 would look like that, mostly because in Dragon quest you cannot move in the battlefield. For BG3 they promised environment interactions, a combat based in D&D5e rules, etc. ED: The previous DoS games had isometric 3D view, and they said they are going to use the DOS Larian game engine 4.0 to make BG3 so I do not think they took a step behind. https://fextralife.com/baldurs-gate-3-interview-with-larian-and-wizards-of-the-coast/
I like the Dragon Quest game series very much, but If you want a more dinamic TB combat I will take the example of "Battle chasers: nightwar" or "The Last Remnant" or some other titles, like grandia or "tales of" series. You have camera changes, taunts in battle, cool battle music, reactions in the enemy´s turn, etc. Makes a more enjoyable experience.
I do not think that BG3 would look like that, mostly because in Dragon quest you cannot move in the battlefield. For BG3 they promised environment interactions, a combat based in D&D5e rules, etc.
I like the Dragon Quest game series very much, but If you want a more dinamic TB combat I will take the example of "Battle chasers: nightwar" or "The Last Remnant" or some other titles, like grandia or "tales of" series. You have camera changes, taunts in battle, cool battle music, reactions in the enemy´s turn, etc. Makes a more enjoyable experience.
Yeah I actually mentioned Battlechasers as a vivid example of intense TB combat a couple pages back but The Last Remnant takes the cake hands down. Played that one too. Heck, if BG3 is going to be Mad Max in Hell, will the soundtrack also contain rock and metal? Tiny nuts and bolts can make all the difference after all especially when it comes to repetitiveness.
I sure hope that it does. I heard "Last Remnant" battle and boss themes dozens of times and still makes my heart race. Or Undertale´s, Castlevania SOTN, Grandia 2, etc
ED: They even used a "Bloody Tears" theme version in the "Castlevania" series in Netflix, and it was awesome. Not guitar-themed like the original, but still... the feels, man the feels
RT exploration, TB combat and Coop Mp (and a mode 1 vs 1 when one of the players is the final boss ¿?). Another one, like Realms Beyond (Based on Open D&D 3.5 and already funded), Solasta (D&D 5e) , Wasteland 3, Dark crystal Tactics, Phoenix point, etc. Looks like it´s trending right now.
Black geyser is still RTwP, tho. I do not think they are going to change it now.
Originally Posted by Artagel
Originally Posted by Tuco
Man, since the confirmation that this title even existed it's almost baffling how stingy of any real information Larian has been. They went through E3, Gamescom and PAX with literally nothing to show or confirm about its structure, making their public apparitions rather awkward for how pointless and inconstant they felt.
It makes almost the impression that the reveal itself was some sort of premature ejaculation and they have very little to say about it in the first place.
Pretty simple... They saw how many fans didn't want TB, realized they did not want to lose thousands of pre-order sales, and are now scrambling to add RTwP.
Or.... they could have read this forum and realized the exact opposite, and are currently adding a TB mode to make more people happy.
I think in the end, no matter what combat they chose, someone is going to make a mod with the opposite combat type like they did in P:K. XD
Sure. Meanwhile they lose out on 50% of PC sales until well after that mod is released, if it's released, and if it is, Larian better hope it's well made or people will return the game.
Not exactly an inspiring tactic to present to WOTC...
I think in the end, no matter what combat they chose, someone is going to make a mod with the opposite combat type like they did in P:K. XD
Sure. Meanwhile they lose out on 50% of PC sales until well after that mod is released, if it's released, and if it is, Larian better hope it's well made or people will return the game.
Not exactly an inspiring tactic to present to WOTC...
So let me get this straight you belive that Divinity Original Sin 2 which sold more than 2.5 million copies would have sold more than 5million with an optional RTWP mode? Because I really doubt that.