Originally Posted by Larian_KVN
Hey Lentro,

we took a look at it and found some cases in which the export could go wrong. We fixed these recently and uploaded them. If you take the new scripts from your game download and install them, animation exporting should behave better smile

While we were at it, we also made a guide about animation creation/exporting. You'll find this new section here. It should provide you with the needed information on our setup and export flow + examples (+ files) for the different cases you might encounter.

Yes, as long as your new models are skinned to the same skeleton/rig, animations will be able to work with them. You can check our Character tutorial page for those skeletons. (The playable race armor files include the race's "rig" as well)

Sincerely,
Kevin


i feel like i am having a similar problem to the OP, i noticed that the files on the website are say they are dated before you made this comment, i however tried from the ones in the data folder, but i am not sure if they are actually newer files. Are the latest maya tool files supposed to be found in:

F:\SteamLibrary\steamapps\common\Divinity Original Sin 2\Data\Editor\Tools\Maya?

has anyone been able to import animations with the tool set? trying to figure if this is a personal issue or something else. Looking forward to getting my unarmed animations/skills out there.