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It is strange that the two games are coming out at about the same time.


To me, that's not strange. I've always been a supporter of the view of an "invisible bond that connects both. The bond is DSA - SAcred was once Armalion, an DSA-based game, and the the predecessor of Divinitzy was LMK, also a DSA-based game. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />


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However, Sacred is significantly different. Unlike beyond divinity which is sort of ultima diablo, sacred is more straight Diablo. PEople on this board obviously like DD, but thats not what sacred is trying to be.


Yes, that's right : Sacred was developed as an action-RPG , but it was quitze late that the gaming magazines positionedit as a possible "D2-killer", with Ascaron following that point of view. At least that's how I see / saw it, and I'm watching the game since the Armalion times.

And don't underestimate the power of German gaming mags : They are biased towards hack & slash, as it seems to me, and graphical "blenders" get often *much* more points than games without excellent graphical representation but with good story instead.

That's a common point of criticism among German gamers.


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