Unfortunately keyboard support on consoles wasn't a feature when D:OS 2 was being developed, so that wasn't a consideration when updates were done from D:OS EE, etc. For D:OS 2 DE, when the Xbox APIs were added we looked into that, but there were several known issues that would have needed some time to be fixed, and then a not insignificant overhaul and optimisations required to make sure the UI performed well on consoles. Several options were considered, but given the timing and other development being done, that wasn't feasible.