Here's one I've been having fun with the last couple days. Ifan as the main character- Duel wielding with one-handed weapon and dagger, Pyro, Scoundrel, Warfare, level up attributes evenly, focus on Persuasion and Bartering for civil abilities. Backstab kind of makes his starting critical hit talent moot to a point unless you land one with a sword hit, but it's not like it's a great boost in the first place. Plus with Battering Ram, Backslash, Cloak and Dagger and Blitz, you have 4 abilities that will move you all around the board, two of which work with Sparking Swings, and you can use Pyro for range. The Red Prince is Two-handed, with Pyro (of course, cause he's got fire breath), Warfare and Polymorph, because being able to BullRush and then Battering Ram back to back is fun, as is flying over anything with Spread Your Wings. Let's not forget Chicken Claw. Focus on Strength, Constitution and Intelligence attributes, and Lucky Charm civil ability. Lohse has a minor focus on Duel-wield with two wands, Summoner, Aero and Hydro. Focus on Finesse for armor, then of course Constitution and Intelligence, and Loremaster civ ability. Fane is a Ranger with Necro and Geo, considering giving him a couple points of Scoundrel for an extra teleport. Finesse, Wits and Intelligence attributes. His civil abilities are thievery and sneak. He's got infinite lockpicks, and he can get into "infected" places. Adjust Wits and Memory as you need to for each character. Looking forward to having Fane put Living On The Edge on Red Prince and using Supernova in a pinch. It's best to level up Summoning for Lohse as fast as possible, which isn't hard, you'll get armor that helps you do that later on. The huge incarnate she can summon at lvl 10 is totally worth it. You can still use Hydro and Aero for status effects like freeze and shock, which aren't so much based on level as they are enemy magic armor, I think. Level up Hydro before Aero for better healing. The only problem I find with having so many skills is having to focus alot on memory, especially when you start learning source skills, but by then every character should have at least their major attribute at like level 20, especially with the help of gear.