The alignment system in BG2 was a joke and only existed because the devs thought it was needed in a D&D game, I think we can all agree on that. DOS 2 hero/villain tag thing was equally pointless and dumb. There was almost never a good reason to be evil.
In a good RPG, you need to be able to play a morally grey character one who has no issues using people for nothing else but their own personal gain and that don't care whether their actions are good or evil. Which of course means enabling players to do evil things from racketeering to treason but leave the stupid evil options out of the game there is no good reason for your character to be able to slaughter every single thing on Faerun. Also please allow me to talk with monsters, murderers and Psychopaths. I hate it when you meet interesting evil characters and the only option I have is to kill them. Let the player decide what do they want to do with them.
And especially do not ignore the neutral options, not every conflict needs a clear resolution, make it possible to play someone who wants to bring balance t this world, I don't think any other RPG even tried that sadly.
Last edited by Hawke; 21/09/19 10:32 AM.