1. Buffing. I think we've come to a point where you either simply can't do it or if you allow buffs... YES we need a macro system where we can build buff chains, this is like a 20 year old ask from gamers already.
2. Healing. I know some hardcores don't like this but I'm a fan of auto-heal out of combat, imo it allows you to balance the game knowing at the start of all fights you will be at 100%. You build the challenge around that constant. Also goes to your last point, TB and boredom, to me that is modernization in a good way.
3. AOE's. Doesn't DOS's already dismiss the AOE effects one combat is over? Either way, that is how that should be handled and it should have been handled in Pathfinder like that to. Time is a commodity for all of us, it's mundane any other way.
4. Hotbars, DOS 2 was better, but instead of one long bar they should be able to stack, see MMO's.
5. Respec, not a biggy to me, I prefer the option and if I want to use it I can.
6. Difficulty. Whatever they think is really hard at release make one more hard mode twice as hard as the next hardest, based on what I've seen from their games and others. Yes keep all the rest, easy is still needed to. But yeah a real sum-bitch mode, like a chess master would be cool.
7. Scrolls, potions and crafting imo are really only needed when the game is really hard, that is why you could play their past attempts with little or none of it. Seems like wasted resources if you can beat without spending extra time investing into these.
8. Inventory. Yes still real room for improvement after DOS2 and again many MMO's have mastered this, I would study them and implement.
9. TB Combat. Why are you thinking 200+ hours? Have they said that? I wouldn't expect that. DOS's do pretty much as good a job as anything else prior, but I hear you and I'm a big believer that for TB you want to spend a lot of time to get the clicks down to the absolute fewest needed per move and then allow the gamer to speed up gameplay/animation via UI controls, as once you have it down you want to make it feel fast and not slow, since TB by nature has that slow feeling. I always have pictured when playing cards and you have your sequence planned on how you are going to play them (hearts/spades/euchre/pinochle variants) you want to be able to play them as quickly as possible, you have the card out, your turn is a fraction of a second, when all players are doing that, the slowness goes away. I always envisioned that is where TB in games needs to be at when you know what you want to do well ahead of time.
Alternative TB idea. Make it truly like chess, you get one move the enemies get one move and we can move any character we like when it is our turn, we can move the queen over and over vs I have to move every piece once before I can move the queen again. I don't think I've seen a modern CRPG try that. Not expecting it here but wanted to mention it. I always wanted to go back to DOS 2 and make everything costs 1 AP and all you get is 1 AP per turn, bigger spells have longer cooldowns. Always wondered what that would feel like.
Last edited by Horrorscope; 24/09/19 11:25 PM.