- So the bottom line is, I get that there are different types of players. Some really only play for the story. But honestly, sometimes people complain a game is boring or whatever, yet they can't be bothered to try and find out if there is a way to make the game more fun for them and also can't be bothered to try and get better at the game they're playing, either.
If a game design require you to play in a certain way that is both harder and not what is intended gameplay, to be more fun. Do you really expect people, who already find it boring, to bother to get so familiar with the game that they can play it in such a manner? Thats ridiculous.
You know your own personal feelings are just that. Just because you hate RTWP does not mean you have a right to declare that it's a bad system even there are people who enjoy it. Seems to be common among the turn-based fraction while most RTWP fans can enjoy turn-based combat, the TB fans will stop at nothing to make RTWP seems like a bad system when it was used in so many great beloved games that by their definition are all crap, just because they use a system that you don't like. Is it really so hard to admit that RTWP can be fun but it's just not for you?
In Final Fantasy 8, you can draw magic to power up your team, but this is incredibly slow, so a lot of people hate it. But you can develop special abilities that lets you transform items into magic wich is quick and effective, but how does this help? People who dosen't like the game aren't gonna be bothered to find out about that. And I like that game, but i certenly understand those who dosen't. The magic system is really bad, since the most intuitive approach to obtain magic in it is boring. So saying "people should play the game in a certain way that make it more fun" dosen't make much sense. It's not a good game design if people need to "play it right". Try2Handing seem to think it's the players job to figure out how to make the game fun, wich i dissagre with.