"...I must admit I'm slightly perplexed by the fixation with combat in an RPG..."
years ago my gaming group was not happy with any of the RPG systems so eventually we just ditched them all. We just described our characters to the DM at the beginning and we handled combat the same way we handled everything else, we told the DM what we are trying to do and he figured out what happens re: the world and NPCs. It worked pretty well.
EDIT: That said, CRPGs are a little different (with the exception of games that allow a DM) in that we can only do the pathways programmed in. We don't have the option to really RP so the game focuses on the mechanics.
Last edited by loudent; 10/10/19 05:55 PM. Reason: address point