Hey ya'll,
I'm having some trouble making an Osiris build for my mod which has quite a bit of Osiris scripting in it. Just to test this issue, I created a completely new Add-On mod that loads just the Story content, so I can prove it's not my mod, it's an issue with the engine itself, probably since a recent update.
In that completely new mod, the very first thing I did was load the Reaper's Coast inherited level, then immediately build the story. It fails with the following:
![[Linked Image]](https://i.imgur.com/puzHLs5.png)
Osiris fact IsSwitch does not start with "DB_"
Database checked but never defined: IsSwitch( (INTEGER)_ )
in scriptfile
GLO_DLC_SquirrelKnightNote that this
completely prevents Osiris builds for every mod. I have a mod I'm working on that is currently
impossible to publish, because the story editor is effectively broken. There are multiple references to "IsSwitch" in the SquirrelKnight script, presumably it's supposed to be call into something that doesn't exist or is a malformed DB fact.