Sordak, Diablo 1/2 had this hit miss, 2 had defense ratting(chance to being hit) and the more video gamish defense ( https://diablo.fandom.com/wiki/Defense )

AEDU was awful. Why? Because while Vancian magic system was based in literature and evolved with metamagic and spontaneous casting, AEDU was based on MMORPG's and made everything ultra homogenized.

"As far as I know, 4th edition was the first set of rules to look to videogames for inspiration. I wasn’t involved in the initial design meetings for the game, but I believe that MMOs played a role in how the game was shaped. I think there was a feeling that D&D needed to move into the MMO space as quickly as possible and that creating a set of MMO-conversion friendly rules would help hasten that." source https://rpgcodex.net/content.php?id=8309

And 4e failed exactly because no one will take the effort to create/join groups, manage schedule, prepare a campaign, to have exactly the same experience that any wow-clone mmo can offer. WoWfication is a cancer, after WoW, every mmo started to be a same rotation cooldown managing gear farming simulator and mmos like Ultima Online become forgotten. After destroying the mmo market, the wowfication started to destroy SP RPG's, and even tried to destroy tabletop games. Luckly, Pathfinder saved the tabletop market. If wasen't by Pathfinder surpassing D&D, we would never have 5e. WotC will stuck with their pnp wow clone.