AEDU is a better system, period, AEDU did not come from MMORPGs and it plays nothing like MMORPGs.
MMORPGs have cooldowns, thy have no abilities that you need to rest for and they have no abilities you can only use once per encounter.
What you are saying is blatantly wrong and its the same drivel that keeps getting parroted with no thought put into it
Meanwhile Vancian casting is a vestigal part of DnD.
I dont care if it was in literature, it was in non tolkien fantasy literature, and im not talking howard or moorcock either, so what kind of appeal to authority is that supposed to be? thats like saying cock and ball torture is high culture because ive read about it on Literotica
THe "MMO" parts are about having clear and consice rules.
You know what? They work.
One of the things 5E struggles with is the way fighters work. Thats why they made the cavaleer who has a mark. Having a dedicated defender is a good thing and somehting DnD lacked.
Turns out, that a genre thats focused almost entierly on combat, tends to invent a thing or two about combat.
4E failed because Grognards didnt like the way it was presented and believe false information like what you are spreading.
Also gross mismanagement of Hasbro, and the failure of the online system.
It was way too ambitious, the developer of the online system that they banked on killed himself and especialy the system was not compatible with 3.5, meaning that people couldnt keep playing their old characters.
YOu tink 4E is WoWification? Look at 5E, look at how shallow it is. thats where THIS line of thinking has gotten us.
More casualization, less complexity, less player options less class customization, less class balance and just less GAME.
Keep watching critical role and roll that d20 for full attack every round.
If theres one thing that makes me angry its this spitefull hatred for trying to improve a game held down by genre conventions.
I mean, the entire comparison of ultima online and WoW.
Did you even play UO? or Everquest?
For one, these games are primitive.
Do you understand why WoW killed MMORPGs? It has nothing to do with its combat system.
It has everything to do with its Quest design.
The Theme park killed MMOs, not the Holy Trinity. Everquest had that, Acherons call had that, Dark Age of Camelot had that, Istaria had that if you wann go UO style sandboxes, Shadowbane had even more roles than that.
Neither when it comes to DnD nor when it coems to MMORPGs you are correct, instead you start throwing around buzzwords while defending a system going into the exactly wrong direction, thats held up exclusiveley by a the cultural shift that is Nerd Chique, take away critical role and it all crumbles.
and you know what ill be doing?
Playing DnD with my friends, with some good ol AEDU
Last edited by Sordak; 25/10/19 04:25 PM.