>limits progression
how?
>Homogenizes the classes
how? because they are balanced? yeah sure, tier lists are great. Which is soemthing thats very real in pathfinder.
Thats what im talking about when i say misinformation.
People didnt play 4E, then looked at it, saw that they used a unified formating and assumed it all played the same.

Meanwhile in 3.5 and 5E, wizards, druids, sorcerors and clerics (and in 3.5 a lot of other classes) share the exact same spell list.
But this somehow is not them beeing "Homogenized".
Meanwhile in 4E all classes have completley seperate abilities and you can only have crossover if you multiclass.
Ok, tons of novels.
Theres also tons of romance novels for old ladies and tons of fantasy trash trying to emulate conan the barbarian.
my point is: it beeing in a book doesnt make it good. Everyone can write a book.
Very few fantasy books are actually good if you ask me, a lot of them realy are just derivative genre trash.
And even if a book is good, that doesnt mean it makes for a good game mechanic.
Gandalf would make a horrible player character for that matter...

Ironically, AEDU makes Vancian magic work better, because all classes are on the same footing. No longer does the fighter have to wait around for the wizard to suck his thumb a bit.

I also dont think "inspired by MMOs" is a bad thing. DnD was inspired by a lot things, a lot of them stupid. I hate how this is constantly brought up as if it means anything. MMOs aint bad in terms of game design.
MMOs have group focused gameplay instead of individual focused gameplay, the same is (or at leat should be) true for TTRPGs, TTRPGs are, with very few exceptions, cooperative endeavors. One on one campaigns exist, but they usually dont use DnD as rules.

>Removed high level power creep
They reduced it but it still falls apart at higher levels, and realy i dont think DnD is about high levels, most campaings probably dont make it past level 6. which is fine,
Less so in 5E because classes only start to work at level 3 realy.

>easier and funier to DM
this is not true, i can tell you that as my groups resident forever DM.
5E has the same problem earlier editions have where it doesnt compile informaiton and you have to cross reference, also, prose text belongs to a players manual, not to the DMs books.
the DM will read these things a lot, prose text just makes it harder to decipher rules text.
also , Challenge rating isnt fit for purpose.

Last edited by Sordak; 25/10/19 06:22 PM.