Ok theres things to unwrap here.
for one, you seem to be mistaken how AEDU actually works.

You do not have one Daylie per day. Each daylie power can be used once per day, simmilar to how a spellslot is expanded once its used.
That means that each ability uses a different ressource.

Secondly, what does this have to do with progression? Even if it worked like you seem to imply, then that would be about combat utiltiy rather than progression.
Progresison wise, 4E is very simmilar to the other DnD editions, you still get feats and new abilities on level up, very little has changed in that regard.

Im aware how 5E works, i played it. They still share large parts of the spell list, and empoweirng a spell doesnt make it a different spell.
4e also had that btw.
and Psionics worked way differently in 4e.
You didnt explain how AEDU homogenizes anything, you explain to me how stuff works in 5e, i know how stuff works in 5e, i fail to see how this is more diverse than how it worked in 4e.
Theres still the old spell slots. You just add stuff on top of that. 4e also did that, for Psionics it was the dedicated way psionics worked for example.

Also
>Balance Cult
you dont know what you are talking about.
yes 4E is more balanced than any other edition, but what you are saying is still wrong.

no, an Ice sorceror is NOT as effectie agaist Undead as a Paladin in 4E. Where did you get that idea? Paladins still get abilities that specifically target undead (so do clerics of course), and still can deal a damage type that specifically hurts undead more.
And yes, an ice sorcreror will do better against fire elementals.

>Fighters two times more used
yes, by normies. you realize most people do not optimize their characters. People play a fighter because they want to be Conan, not because its good. 5E is a game that generated a lot of hype, hence why theres a lot of new players who just dont know about class tier lists.

>Raw damage
Again this meme, as if raw damage is relevant to nothing. It doesnt matter if a barbarian deals more raw damage than a caster, if a caster can end the encoutner by banishing the enemy to a different plane.
Itwas never about damage and everyone knows this.
raw damage is simply something people fall back to when defending bad game design.