Sordak, come on. The closest thing that we have IRL to a lv 20 Wizard Fire bolt is a 12 gauge shotgun with dragon dragons breath rounds and a guy with a swinging axe can outdps this fire hazard... Sure, casters can end a encounter if well prepared in specific situations, but divine casters can heal, fighters and barbarians can fight for long hours without running out of resources, etc. The idea that someone who fights on melee needs to be subjected to the same rules of someone channeling energy from outsider planes or reshaping the reality makes no sense.
And again, i don't care about balance. If there are a lot of undeads in your campaign, a LG cleric/paladin will be better than any sorcerer who roleplayed his bloodline and din't picked fire spells. This doesn't means that play as this sorcerer in this campaing can't be fun. Nosferatu on VtMB had a much harder time than Brujah, Tremere or Ventrue. This doesn't means that play VtMB for those who wanna enjoy the hardness of being cursed with deformity in a very social game can't be fun.
Anyway, if even i posting a interview where 4e devs says openly that they took inspirations on mmos din't convinced you, i don't know what will. And now even 4e fans says that is a good system for war game, not RPGs...
PS : Conan is more akin to Barbarian than fighter. Totem Barbarian is a beast on 5e.
PS 2 : A small minority choose their class to powergame.
Last edited by SorcererVictor; 01/11/19 03:19 AM.