Originally Posted by Sordak
eh, a lot of tripple A developers these days outsource to asia and i personally think that the quality suffers.
Just to talk about somehting i have some idea about: im on atstation a lot, and you see a lot of very samey concept art coming from southeast asia.

my guess is: "game devs for hire" so to speak are beeing mass produced in those countries, probably with some kind of university course


They explain why they went with Malaysia in his latest interview, it's so they can have people working on BG3 24 hours a day. St. Peterborough passes it to Ghent then Ghent passes it to Dublin, and Dublin passes it to Quebec city, and Quebec city would pass it to St. Peterborough, but now Quebec city will pass it onto Kuala Lumpur instead. Without Kuala Lumpur they were making BG 3 (and DOS 2) 17 hours a day, Kuala Lumpur will bring it up 24 hours aday.