The trouble with sticking to a formula is that it can become formulaic. It's impossible to please everyone: whether it's a video game, a band doing a new album, a sequel to a film, TV series or anything else there will be lots of people complaining that it's variously "not being true to what made it great" and "being too samey and resting on its laurels".

I've previously used Obsidian being touted as an example of the people who produced the "true" Fallout games and New Vegas was an ARPG simply because Bethsoft foisted it on them. It didn't ring true at the time and lo and behold, their new offering plays pretty much exactly like NV. And then the Divinity series, which has variously been real-time isometric, third-person, strategy, TB isometric: people both inside and outside of Larian have their own preferences but overall they're still Divinity games. Which is really the point, or at least it is for me: if I like what a particular concept has to offer I'll take it in whichever form it's presented. Yeah, I have my particular preferences too, and I'll grumble if they're not met (I'm not a fan of isometric TB, for instance) but unless it's executed in a particularly disagreeable manner then it's not really a priority for me.

Edit: shouldn't write when I'm half-asleep.

Last edited by vometia; 25/11/19 03:21 AM.

J'aime le fromage.