Levianne, now you see what's your nitpicking does and why I hate it? It's derails conversation off topic, so I can't find the answer I was looking for.
First, on the Nameless Isle, Rhalic accepts Loshe and she doesn't have to give up anything special.
Second, the seven do abandon their chosen if they don't see them turning out the way they want. As such, it could be that Loshe was Rhalic's champion and that when her passenger became a permanent resident, he abandoned her and went with Ifan.
Third, there were at one time many godwoken. As such, each of the seven likely has multiple chosen at a time.
Forth, if you are playing a custom dwarf and have Beast as a companion, Duna views both as godwoken. The same is true for the rest of the seven as well. As such, this reinforces piont 3
It's doesn't matter at all, every playable character, even custom-made ones, by default are all godwoken. It could have been 10 humans, 6 wizards from Hogwarts, eccetera, they would become godwoken anyway. From gods perspective it's doesn't make sense to spit their already limited source resources to different people. creating weaker champions. but from the game viewpoint it's makes everyone a special.
If you look at Amadia's image in her temple on the Nameless Isle, she is shown with horns. Is she responsible for demons being around?
Demons created by Lord of Chaos, who was, before the retcon, one of the Seven Gods (Eighth) but deflected from them. New canon still unclear, maybe he is now just a totally independent god from another plane, who knows.
If you pay attention to spirits of Vrogir's Knights, they mention the world got too civilized. The orcs are warriors and prefer a state of constant raiding to stay in practice. As this upset the other races, the orcs left. No mention of a destination or location is given.
YES, orcs are left, but in the game Vrogir chosen his godwoken, so how about that? Game designers could have at least make him/her a cameo and killed off like two marked ones in DD. It's cheap to implement and more compelling for the plot.
Imps are the truly enigmatic race. There are only a couple spirits to interact with and I can't remember them giving any back ground info about the race. Also, they aren't prominent in any of Cranley Huwbert's encyclopedia.
Try to play in Beyond Divinity. Imps were flashed up the most in this game.