Any chance some of these "easy button" additions could get some more variants?
For example, we're having debate in our multi-player group about the bedroll resurrection and source recovery options. As is, they're such all-or-nothing options. We either completely trivialize theses things or we live with the status quo.
For example, I think I might like the Source recovery option if it was something like one use every X hours.
As for the bedroll rez option, I currently like that my players are careful and adverse to dying and wasting rez scrolls. I worry that giving free out-of-combat rezes will lead to more reckless behaviour, more party wipes, and more battle do-overs, etc. As a result, while I wouldn't mind entertaining some other "free" rez options I do wish there was some kind of costs we could impose... Like maybe some kind of debuff for X hours if a player uses it (like a temporary level drain or vitality penalty.)
And is there no middle ground for Spirit Vision lasting as it does in the default game or "forever" in the mod? Forgive my ignorance on this one... we haven't gotten to see how this ability impacts the game yet (and we're avoiding spoilers as much as we can) so I don't know how enabling this mod will affect things.
Lastly, does anyone have a list of what the new Divine Talents are? When I see a warning that enabling the feature will "roll over to my saves" I don't feel like I really have an option to test these things out before committing to them.