“Massively” multiplayer online games never inspired me, but persistent worlds and stand-alone adventures in NWN kept me hooked for years (I still occasionally visit NWN2 communities in-game).
Just an idea, but with NWN as an example, there was little incentive for the company to maintain the game infrastructure once the community played through the original story and a few follow-on modules.
What if beyond the gameplay/story being developed, BG3 would separately welcome community based mods and have a user friendly toolset for dungeon and even persistent world development? In order to access and use community based content (persistent worlds, standalone adventures, locations, items, spells, etc.) players would need to subscribe to a very small monthly fee, say $1 US? That way the company would have a steady flow of income without much expense, giving them an incentive to continue to support the platform, and the mod and player communities would have a place to build a BG or NWN style experience for others to enjoy?
I’d pay $1 month to access that online content.