I've been doing some testing with sadist on a dual wielding rogue and have found varied results on what can proc it. Can we get a list of what skills will apply sadist? Difficult to build a character around new talents when you find out 90% of your attacks don't even use it. So far I've found whirlwind and crippling blow. Are there any others?
I know its a long shot, but since I made an account just to ask about sadist... Is there a possibility of getting more detailed tool tips? For example venom coating says it applies to your weapons (plural), but if you're dual wielding it only seems to proc once per attack, range and what stats a skill like sparking swings scales with, explosive trap seems to scale with the pyromancy skill of the creature that walks on it instead of casts it, etc.I know some skills say what they scale with, but they're not all always clear so players can never be sure on the effectiveness of skills without testing and the combat log doesn't show the source for each piece of damage.
ps. I'd love to see a new difficulty mod in the future. Loving the gift bags so far, but combat randomizer does less to make the game harder and more to be annoying with either random elemental immunity (looking at you walking disaster and rock/hard place) or eye for an eye wrecking my party with little counter play besides chip damage and lots of healing.