Here are some tips to better control the early game builds of your party.

1) Plan your party ahead of time. Civil abilities are key. Persuasion level 1 is all you need if Fort Joy, so if you are used the Red Prince, you can neglect this ability on everyone else. Battlemages start with a civil ability point in persuasion. Lore level 1 identifies items from level 1 to level 6. If you have an elf in the party this is covered. Item levels 7-10 only require lore level 2. If you have an elf in the group and can find an amulet with lore on it, then you are good for all of Fort Joy. Enchanters and Wizards start with a civil ability point in lore.
(Edit) The other civil ability that is extremely helpful is bartering. This will allow you to get better deals in shops. Humans have a bonus to this, so if you have one in the party, this should be their choice for civil abilities.

2) At level 3, characters get a second talent. To be able to choose that for all the characters in your group, be certain to meet them and choose their starting class before you make it to level 3.

3) At level 2, characters get their second civil ability point. If you want to choose this (I don't as it means little to the overall game.), on the boat, avoid as many battles as possible. Once on Fort Joy, skip all fights and go directly to the characters you want in your group and then go to level 2.

Last edited by WINoodles; 20/02/20 04:30 PM.