UPDATE, I did not know medusa head range was so wide. I do not even have far out man. It works a little weird too. You get an aura once activated but you have to do secondary attack on same turn otherwise it goes away? not sure about it, sometimes i have access to second attack and sometimes no

Enemies stripped of magic armor are completely CC'ed. They also take extra damage from earth spells and gain a big defense to fire. So yea this build not too combo friendly with a pyro but works extremely well with a geo build. Medusa also grants you +1 geo once activated.

Fort joy pretty much done and just fought dallis. I did not know for such a hard battle you gain mediocre exp but i guess it makes sense since they both escape.

Battle was frustrating at first, i reloaded several times. I did not feel bad about cheesing it eventually. I set up oil barrels and poison ones smack in the middle. I put some reinforced crates from poison frog area behind the two magister knights so they cannot escape and flank me.

The reinforced crates have like 6k hp lol! The fire was not gonna make a dent. It worked perfectly after initial explosion. They had to walk forward into more fire if they wanted to attack me.

Undead Medusa build did most of the work, she had death wish, peace of mind and the usual buffs. First aid hurts undead lol but gives the rested stat boost, my ifan was my ranger helping me out. I teleported dallis far away and by the time alex got close enough, ifan rushed him with shock and poison arrows. The magisters died trying to get out of fire.

The 2 gheists glitched i think? After everyone died or left, the fire ran out, my resources were kinda depleted so i ran away, I came back and the ghiests were completely inactive?? i attacked them and they just wouldnt move? they just took the damage which ended up being a free 4k exp