Originally Posted by Firesong
No, no... but thats the trend for years now.

I really wanted to love Diablo III and Torchlight I / II, but it always felt "too flat" for me. In Diablo III I just found myself randomly casting spells and winning basically every fight that way, I did never really understand why I had multiple skills in this game at all.

Mechanics like "here are skills, exploit the hell out of them and have fun" (my favorite D:OS 2 playstyle) are much more meaningful to me. Flesh Sacrifice + Adrenalin+ Skin Graft, for example.

Or that "forced exchange" trick to kill the level 18 troll.

I don't see how this could have been implemented in a real time game without being super stressful.


Easy - you can pause combat to come up with your next move. The stress you speak of is adrenaline for me. I never got into D3 so I can't speak to that. Hey, I'm not staunchly opposed to turn-based but it could use some work as far as immersion and engagement.