Originally Posted by Robymyz
Originally Posted by Nobody_Special
Originally Posted by Robymyz
It just doesn't work for me man...it doesn't feel right to go afk for 1-2 minutes everytime your enemies turn starts, in OS2 the scarecrow battle took me 15-20 minutes , like that's just garbage...there's enough dialogue ,reading and lore and books to read and things to do and experiment...the last damn thing i need is more time spent on boring combat mechanics.



It is called "Side Initiative". It is a variant of the initiative on page 270 of the DMG.


I have edited my comment since i have written while a bit frustrated and it did not explain properly what I wanted to say and i apologize for that.


I am sorry, I somehow quoted the wrong post. It was this one I should have quoted and the Side Initiative was to answer the blue question..

Originally Posted by Jerrytown
I believe RT-combat is a mistake because this is D&D not Diablo. Although I do disagree with the way the turn based combat is executed. Why is it your team vs enemy team as a whole. Why is it not individual-based like in actual D&D? Who made that decision? Was it a single person? A group of people? Have they ever played D&D?