My impressions,
My background, I'm 20 years veteran RPG player, and a Ex-pro game designer, of Heavyweight studios and a huge Baldur's gate fan.
I'm both excited and slightly disappointed by this gameplay trailer you displayed. But Here's my feedback from the Gameplay trailer.
Despite lack of nostalgia, I hope you can bring great Roleplaygame experience I have been waiting for. Here's my feedback.
Cinematics are definitely up for the Quality finest CGI I have seen. For that, looks promising. If you can capture some kind "sinister" tone in gameplay as well that would be nice. Gameplay cinematics is a nice welcome addition but it lacks polish, quality like Witcher or Dragon Age. (I know it's pre-alpha)
UI is functional but lacks Baldur's gate's over the top artistic touch to it. I'm not saying you should aim for old school UI,
just that give UI bit more "Art of Baldur's Gate style. Try to tone the UI away from "Divinity Design"
Characters who are your companions are currently let's just say mildly, so generic. I wish that there would be much more "colorful" and expressive cast of characters.
I would like that the companions that you have are slightly more insane than these bunch of generic personalities. (Character development can be the thing to redeem those characters you made I hope.)
The tone of Game in gameplay is slightly too silly, don't get me wrong, I don't want, bland realism, but I want a bit more grounded on "realistic approach to fantasy", especially philosophical and violent Baldur's Gate. There can be traversal abilities like jump or climb but try to make their animations look more grounded on reality.
Prince of Persia or uncharted anyone?