Hello,

To begin, please excuse my poor English.

I am very unpleasantly surprised or even worried by the non respect of the D & D5 rules for this Baldur's Gate 3 with what I could read from Larian and saw the gameplay yesterday.
This gives the feeling that the Baldur's Gate license here is just a simple name used for marketing purposes, a pretext. There, with what I saw yesterday, I especially have the impression that we dressed a Divinity Original Sin with some elements of D&D and not that Baldur's Gate 3 fully respects the universe and the rules of D&D.

Baldur's Gate 1 and 2 fully respected this universe and AD&D rules. Why is this not the case with Baldur's Gate 3 even though the rules of the 5th edition have been greatly simplified compared to AD&D?
Beyond that, there are elements of DOS gameplay that have absolutely nothing to do in a Baldur's Gate game; except for ease of development:

- Action points
In D&D, the actions are divided according to a very precise plan (movement, action, bonus action, reaction, etc.). There are no action points.

- The initiative
In D&D, there is no group initiative; except, possibly, for very large groups of monsters.
For players, a group initiative system is very disabling! Goodbye the initiative bonuses of each player and Goodbye the Talents which influence the initiative. How was it really problematic to manage an initiative for each protagonist in a fight and to organize it all in rounds and combat turns?

Besides, why are there only 6 playable classes?
Why are there playable races out of nowhere and others, normally playable, that are not available?

All that really worries me because when we talk about Baldur's Gate, we are necessarily talking about the universe and the D & D5 rules, we are not talking about a Baldur's Gate skin on a DOS game!

Could we have an exhaustive list of all the changes that should be expected and that do not comply with D & D5 rules?