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stranger
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OP
stranger
Joined: Feb 2020
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''First of all sorry for my bad english.''
I'm a long time dnd player. I have both played bg1 and bg2 also all the iwd, toee, nwn1, nwn2, dnd implemented games. All of these titles have good or bad side mechanic decision to a acceptable level. But in these titles baldurs gate has always a different place.
At the moment Larian is saying that they are on the journey to create best rpg game in the name of ''BALDUR'S GATE 3.''
Don't get me wrong but unfortunately so far this game has nothing to do with Baldurs Gate. also it seems a very bad implementation of dnd 5e system.
For me the problem is not about setting or turn based combat. It is about adoptation and immersivness. Unfortunately we did not seen a characther like Gorion, Tetroil an ally like Jaheria, Khalid, Imoen villain like Sarevok, Irenicus. We did not seen spell voice acting. We did not seen a world living without pc. We did not seen of portraits of our characther hand drawn. We did not seen saves, inititatives, characther status like badly wounded. We did not seen a combat with element of suprise.
Instead we have seen an bow that sticked into fire becoming magically fire shooting bow wich is exploding creates as ''dos'' style again. In dnd if you put an bow into fire you get a burned bow..
Sadly all we have seen so far is non immersive robot like companion, artwork taken from dos. hit/miss percentages, Enemies predictible, monsters nothing to do with phb. All we have a classic tired to shaped as another game in term of artwork. A hybrid at best.
Is this game going to be playable? I don't know, frankly i also do not care. But i know one thing is that this is not definetley a bg title. ''THIS IS NOT THE WAY'' Not with this condition.
As a player who played lots of rpg including dos series i know one thing. Like all the other standart rpgs out there. I'm not going to play this game 20 year in this condition like i played Baldur's Gate..
I hope in the end Larian prove me wrong.
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enthusiast
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enthusiast
Joined: Aug 2019
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I don't blame Larian for the turn this game has taken - this has WoTC written all over it. Unfortunately, American companies aren't so big on fan input. All you can do is pray it will be a decent spiritual(?) successor.
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veteran
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veteran
Joined: Mar 2013
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Man, the salt is fucking sustaining me today
You bitter boomers cant go a full sentance without lying.
>we did not see characters you had 10 minutes of the characters and expect them to beat your nostalgia addled fantasy? You only have yourself to blame.
>World living without PCs opposed to baldurs gate which totaly does that, only it doesnt. You had an animal running around on its own
>We did tno see saves you didnt, because you didnt watch the presentaton, several enemies saved for effects
>Initiative did you literaly not see the big box with INITIATIVE popping up at the beginning of combat? No you didnt because you didnt watch it.
>Element of surprise you literaly had a character getting a bonus round from surprise
>hit miss percentages Unlike DnD, which totaly doesnt have those. Oh no! it does, you can show dice as percentages. its almost as if showing a dice target and a gorillion of boni stacked on it isnt any more immersive. Sven literaly adressed this and you chose to ignore it.
And no youre not gonna play it, because youre a boomer. youve stopped your intake of information. Youve entered the stage of your life where you only dwell on the past, and where any future stimuli that you might enjoy is bombarded with a stream of lies from your subconciousness, because you somehow feel that enjoying something, or even giving something new credit, would lessen your enjoyment of the old thing.
Why are you doing this to yourself.
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veteran
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veteran
Joined: Jun 2014
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Man, the salt is fucking sustaining me today
You bitter boomers cant go a full sentance without lying.
>we did not see characters you had 10 minutes of the characters and expect them to beat your nostalgia addled fantasy? You only have yourself to blame.
>World living without PCs opposed to baldurs gate which totaly does that, only it doesnt. You had an animal running around on its own
>We did tno see saves you didnt, because you didnt watch the presentaton, several enemies saved for effects
>Initiative did you literaly not see the big box with INITIATIVE popping up at the beginning of combat? No you didnt because you didnt watch it.
>Element of surprise you literaly had a character getting a bonus round from surprise
>hit miss percentages Unlike DnD, which totaly doesnt have those. Oh no! it does, you can show dice as percentages. its almost as if showing a dice target and a gorillion of boni stacked on it isnt any more immersive. Sven literaly adressed this and you chose to ignore it.
And no youre not gonna play it, because youre a boomer. youve stopped your intake of information. Youve entered the stage of your life where you only dwell on the past, and where any future stimuli that you might enjoy is bombarded with a stream of lies from your subconciousness, because you somehow feel that enjoying something, or even giving something new credit, would lessen your enjoyment of the old thing.
Why are you doing this to yourself. OK, I'm not sure how you manage to fit some correct assumptions into a rant basically made of improperly used "OK BOOMER"
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Duchess of Gorgombert
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Duchess of Gorgombert
Joined: May 2010
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You bitter boomers cant go a full sentance without lying.
Stop going there. You can make better posts than that and snarking at people makes the mods grumpy.
J'aime le fromage.
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journeyman
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journeyman
Joined: Feb 2020
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Man, the salt is fucking sustaining me today
You bitter boomers cant go a full sentance without lying.
>we did not see characters you had 10 minutes of the characters and expect them to beat your nostalgia addled fantasy? You only have yourself to blame.
>World living without PCs opposed to baldurs gate which totaly does that, only it doesnt. You had an animal running around on its own
>We did tno see saves you didnt, because you didnt watch the presentaton, several enemies saved for effects
>Initiative did you literaly not see the big box with INITIATIVE popping up at the beginning of combat? No you didnt because you didnt watch it.
>Element of surprise you literaly had a character getting a bonus round from surprise
>hit miss percentages Unlike DnD, which totaly doesnt have those. Oh no! it does, you can show dice as percentages. its almost as if showing a dice target and a gorillion of boni stacked on it isnt any more immersive. Sven literaly adressed this and you chose to ignore it.
And no youre not gonna play it, because youre a boomer. youve stopped your intake of information. Youve entered the stage of your life where you only dwell on the past, and where any future stimuli that you might enjoy is bombarded with a stream of lies from your subconciousness, because you somehow feel that enjoying something, or even giving something new credit, would lessen your enjoyment of the old thing.
Why are you doing this to yourself. OK, I'm not sure how you manage to fit some correct assumptions into a rant basically made of improperly used "OK BOOMER" In fear (or is it hopes?) of sounding like a boomer: I mean, as much as the style of the writing may be considered toxic he does make a good point - too often we make ourselves believe the games we played as kids were much better than they actually were, glorifying them to the point of exclusion from enjoying anything new. The main comment I've found in this forum so far is "THIS IS NOT (optionally MINE or OUR) BALDUR'S GATE!!11eleven" because it doesn't show the characters in the old game and/or aren't about the bhaalspawn (funny, I didn't think it's called Bhaalspawn Gate). If there was a character from the old games or any connection to the old plot I personally wouldn't want it spoiled... which in retrospect probably explains why the first game is called "Baldur's Gate" and not "The Bhaalspawn" or some-such. I can understand people are passionate about things but the fact is that the possible target audience is just too damn wide. As someone that's played BG, D:OS and D&D (and enjoyed them all) I'll probably be OK with anything Larian ends up doing, though I can see how any of the possible core fan-bases might be upset about any sort of compromise or deviations from "purity", which is preventing them from enjoying the game.
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stranger
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OP
stranger
Joined: Feb 2020
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My firends,
As i said in my previous post. Maybe this game is playable for someone else. Maybe it have better mechanic for some other people. Good for them. I don't care
But it is obvious for a good percentage of people it is not what they have expected.
>we did not see characters: Sorry but at the moment there is no impacting chatacther no voice acting for spellcasting etc...
>World living without PCs: Yes we have a animal roaming around as we have explosive creates every place just for us to explode creatures with our firey arrow.
>Element of surprise: Camon i can see even the hp of the enemy. I can know when an enemy is going to die. Do you know in d&d there are lots of spells or abilities directly related to enemy hp. Or concepts like ranget touch attack when hit that does not going to require save how are they going to handle that?
>We did tno see saves: Sorry to upset you but i do not see them. If they are in game good.
>hit miss percentages: Again sorry if this disturb you. if i for exemple cast schorching ray knowing i'm going to hit %95 the game suddenly loses a lot of immersion.
>Initiative: Sorry but what they describe as initiative is not initivative in dnd term. Initiative in dnd is a characther based concept not a party based concept. Believe me this changes lots of thing in term of gameplay and tactical variation...
To summarize: If you like the game and excited with it good, i'm happy for you. But for me and for some people like me it is not in a good direction. And i think they need to improve the current state of game...
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enthusiast
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enthusiast
Joined: Jun 2019
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The initiative is initiative in D&D terms. It is a Variant initiative rule located on page 270 of the DMG called "Side Initiative".
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stranger
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OP
stranger
Joined: Feb 2020
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You are correct there is a term like ''Side Initiative'' in DMG but as a variant rule. As someone who knows d&d i think you are going to agree that ''Side Initiative'' steals from tactical variety.
In any case thats not the whole point. I think i hhave made my general idea clear...
Last edited by Blaccar; 28/02/20 03:02 PM.
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journeyman
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journeyman
Joined: Feb 2020
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My firends,
As i said in my previous post. Maybe this game is playable for someone else. Maybe it have better mechanic for some other people. Good for them. I don't care
But it is obvious for a good percentage of people it is not what they have expected.
>we did not see characters: Sorry but at the moment there is no impacting chatacther no voice acting for spellcasting etc...
>World living without PCs: Yes we have a animal roaming around as we have explosive creates every place just for us to explode creatures with our firey arrow.
>Element of surprise: Camon i can see even the hp of the enemy. I can know when an enemy is going to die. Do you know in d&d there are lots of spells or abilities directly related to enemy hp. Or concepts like ranget touch attack when hit that does not going to require save how are they going to handle that?
>We did tno see saves: Sorry to upset you but i do not see them. If they are in game good.
>hit miss percentages: Again sorry if this disturb you. if i for exemple cast schorching ray knowing i'm going to hit %95 the game suddenly loses a lot of immersion.
>Initiative: Sorry but what they describe as initiative is not initivative in dnd term. Initiative in dnd is a characther based concept not a party based concept. Believe me this changes lots of thing in term of gameplay and tactical variation...
To summarize: If you like the game and excited with it good, i'm happy for you. But for me and for some people like me it is not in a good direction. And i think they need to improve the current state of game...
Honestly, I fully understand what you're worried about, my first post on this forum was today and that was just my feedback about what I saw as well (being arrogant enough to believe that if I voice my concern while it's in pre-alpha I can affect the end result  . Let me go through these points you're making, I'm genuinely interested in your thoughts here: >Characters: how do you expect to see characters have an impact when the gameplay didn't show tutorial, where you first meet these characters and had barely spoken for 2 minutes? My first thought on Gorion back in BG 1 was "why should I bother doing all of this while you twiddle your thumbs" and when he died it was "eh, this is supposed to be bad?" - how is this any more or less impactful compared to what we've seen in BG 3? >HP of enemies: is it better to observe how many bars of the HP went down and counting up how much damage you've done to calculate what their HP is and when it's under 100 to use power word kill? Seems like a lot of work for nothing, though simply adding an option to hiding the enemy HP should be easy to implement. Question is, would you use that option if it's there? I agree with you on Hit/Miss chance (I shouldn't know the monster's stat block - I'd prefer to just know if I have advantage or disadvantage and that's it) and the exploding crates lying around everywhere (do these people have so much explosive they don't know what to do with it?). As far as the initiative is concerned, they're using an optional rule and I'm exited to try it out (it should allow very cool combos because your entire team goes at the same time) though it might have a MASSIVE impact on the game if you get to go first in a fight or not due to the short combats in D&D 5e. Personally, I'm more worried about action economy, but you can look at that in my other post.
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journeyman
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journeyman
Joined: Sep 2019
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Agreed. A great example of mechanics and atmospheric fitting of d&d is solasta crown of the magister. They had an early alpha demo that was crazy cool but pulled it to focus on dev. I played it and thought.. this is D&D
Last edited by WizardPus; 28/02/20 03:59 PM.
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veteran
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veteran
Joined: Mar 2013
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Its not incorrectly used, but fine. Ill try to be more civil about this.
but if you already choose to make a complain post, at least watch the damn material before you post a list of factual inaccurate statements. its not hard to disprove them if theres literaly an hour long video doing just that.
And im not even saying you people are wrong for beeing upset about it beeing different. it is, i said it myself, it feels a lot like OS2, argubaly too much.
But at least be honest. Theres enaugh honest points to make. Even with RTWP theres an argument for consistency. But if you just make stuff up, or get too angry that you dont finish watching it and just assume that things went one way or another, it weakens your actual point.
And it turns your criticism from constructive to completley useless.
Blaccar initiative and healthbars are a valid concern. Im very much in favor of fetting rid of the health bars. it might appear oldfashioned in this day and age but i like to keep it this way in DND too, i dont even like my players knowing the HP of the other players. As for initiative, ive concedet before thats a change, but i see why they made it.
I personalyl dont care that its a variant rule, its a variant rule that goes against a lot of the things in DnD (such as feats that benefit initiative) and is not used as a replacement for initiative rules but as a momentary fix for a solution where the normal initiative rule is cumberosme (for example when fighting 20 bandits and each one has a different initiative score)
and on the characters, i can only reiterate my point. Youve seen them for 10 minutes, and 7 minutes of those 10 were them lying in a pool of blood, what do you expect? Hamlet? No game can be this well written (or should be for that matter) that you immediatly fall in love iwth a character after talking three lines of dialogue with them.
Last edited by Sordak; 28/02/20 05:47 PM.
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