I agree with everything you've observed. I'm confident that things like UI and Story is going to change and adapt to feel a lot more like D&D and Baldur's Gate, than DOS.
For party size, at least classical D&D always had groups of 4-6 players, and the more players, the harder it is to balance without swinging on both ends of the curve (either the party being super weak or extremely strong). If we can get 5 Players, i'm happy, but I won't cry out if it's only 4. I don't need 6.
I fully support the sentiment that I want to feel BG3 more grounded. Jumping, shoving, attacking shouldn't feel and sound like magical effects and be more gritty and realistic, to aid as a contrast to the magic users in the party that fling their magic missiles and Witchbolts.
I really hope they take a second look on attack animations and sound effects.

I'm confident in the story-department, but since it's coupled with voice-acting i'm worried about how feasable making changes after getting feedback will be.