Originally Posted by boomer
what bums me out the most is the way dialogue is handled. I feel like the cinematic camera is unnecessary (especially when the NPCs are looking pretty bland), and the internal monologue in past tense is a terrible substitute for properly written out replies that imbue the player character with 90% of its personality. especially coming off of Disco Elysium, the text in what we have seen thus far in BG3 feels extremely starved.


I agree. I think it's a characteristic of modern RPGs to have a bit less length to dialogue text, and while Larian do write some excellent dialogue indeed there's something quite immersive about BG's original take on lengthy, elegant and almost play-like dialogue. Admittedly it wouldn't gel so well with the more recent tendency to have all dialogue spoken as it'd take ages. But that notwithstanding it's one of the aspects that serves to represent the worrying difference between expectation and perceived result here.

If I'd been developing a sequel to BG the very first thing I'd want to do is make sure it doesn't resemble any other game series, but rather immediately evokes reminiscences. I wouldn't mind the technical differences or turn-based combat or anything that just tends to come with a more modern period of game development IF they got the essence of it right.