Originally Posted by Blaccar
My firends,

As i said in my previous post. Maybe this game is playable for someone else. Maybe it have better mechanic for some other people. Good for them. I don't care

But it is obvious for a good percentage of people it is not what they have expected.

>we did not see characters: Sorry but at the moment there is no impacting chatacther no voice acting for spellcasting etc...

>World living without PCs: Yes we have a animal roaming around as we have explosive creates every place just for us to explode creatures with our firey arrow.

>Element of surprise: Camon i can see even the hp of the enemy. I can know when an enemy is going to die. Do you know in d&d there are lots of spells or abilities directly related to enemy hp. Or concepts like ranget touch attack when hit that does not going to require save how are they going to handle that?

>We did tno see saves: Sorry to upset you but i do not see them. If they are in game good.

>hit miss percentages: Again sorry if this disturb you. if i for exemple cast schorching ray knowing i'm going to hit %95 the game suddenly loses a lot of immersion.

>Initiative: Sorry but what they describe as initiative is not initivative in dnd term. Initiative in dnd is a characther based concept not a party based concept. Believe me this changes lots of thing in term of gameplay and tactical variation...

To summarize: If you like the game and excited with it good, i'm happy for you. But for me and for some people like me it is not in a good direction. And i think they need to improve the current state of game...






Honestly, I fully understand what you're worried about, my first post on this forum was today and that was just my feedback about what I saw as well (being arrogant enough to believe that if I voice my concern while it's in pre-alpha I can affect the end result smile. Let me go through these points you're making, I'm genuinely interested in your thoughts here:

>Characters: how do you expect to see characters have an impact when the gameplay didn't show tutorial, where you first meet these characters and had barely spoken for 2 minutes? My first thought on Gorion back in BG 1 was "why should I bother doing all of this while you twiddle your thumbs" and when he died it was "eh, this is supposed to be bad?" - how is this any more or less impactful compared to what we've seen in BG 3?

>HP of enemies: is it better to observe how many bars of the HP went down and counting up how much damage you've done to calculate what their HP is and when it's under 100 to use power word kill? Seems like a lot of work for nothing, though simply adding an option to hiding the enemy HP should be easy to implement. Question is, would you use that option if it's there?

I agree with you on Hit/Miss chance (I shouldn't know the monster's stat block - I'd prefer to just know if I have advantage or disadvantage and that's it) and the exploding crates lying around everywhere (do these people have so much explosive they don't know what to do with it?). As far as the initiative is concerned, they're using an optional rule and I'm exited to try it out (it should allow very cool combos because your entire team goes at the same time) though it might have a MASSIVE impact on the game if you get to go first in a fight or not due to the short combats in D&D 5e.

Personally, I'm more worried about action economy, but you can look at that in my other post.