[quote=Abazigal]

- The atmosphere; above all the rest, above the turn-based combats, this is my main concern. Baldur's Gate has a dark world, it feels serious and mature, there are human beings trapped in jars, people get disintegrated, there are whores and beggars in the streets, combats are brutal (when your warrior takes a sword hit, the animation and the sound are simple but you kinda feel it), caves and dungeons can be oppressing. DOS has this cartoonish, colourful and joyful ambience that makes you feel you're gonna have a good day even when you are in a crypt; everything and everyone is clean, you have this little "BANG" visual animation when you hit someone with an arrow, every tomb (like in the preview) has a poetic light coming from the ceiling somewhere, people (Astarion) thinking out loud about the fact that they have a living-growing-thing in them are not particularly panicked, etc. Everything is so positive; and this is DOS' atmosphere, which is the opposite of BG's.


I couldn't agree more. The light-hearted 'i have a tadpole in my head' and attempt at comedic relief has a potential to undermine the narrative. They should also consciously step away from the cartoonish jump and 'hit/dmg' animations we saw in the reveal. It's difficult to make a game grittier and dark without also making it dreary and bland but I'm sure they can find a nice balance.