large clunky UIs got out of style a while ago.
Larian used to do them in their older games,
This is realy just a matter of fashion, these days people prefer the UI not to block off the sceen so much.
On dialogue: eh, theres such a thing as too much dialogue.
Divinity already gets shit for beeing "words words words", not every game needs to be Planescape (Or Disco Elysium which seems to be the modern equivalent), and they shouldnt be.
Shadowrun was one of those games for me. Dragonfall was great, but Hong Kong just lost me.
I dont wanna miss the story, but reading thorugh the verbouse stories of my companions after every brief mission started to feel like a chore.