- The initiative
In D&D, there is no group initiative; except, possibly, for very large groups of monsters.
For players, a group initiative system is very disabling! Goodbye the initiative bonuses of each player and Goodbye the Talents which influence the initiative. How was it really problematic to manage an initiative for each protagonist in a fight and to organize it all in rounds and combat turns?
I'll have to go back and watch, but with Team Initiative, are they doing a one side goes first and then the other? Imo video game TB doesn't work great that way or even if individual initiative is used and then we always put lots of points in init so everyone on our side always goes first, because it is that powerful. DOS2 imo corrected it where the individual with highest init goes first and then it goes back and forth each turn side by side, so no one side gets this amazing opener that really tells the tale of the whole fight. I will say this, I am ok staying with the ruleset whatever that is, because. But imo for video games to me it plays much more competitively when it is good turn, bad turn, good turn, bad turn (end of round could be consecutive side turns based on #'s in the fight).