It's undeniable that there were a lot of similarities with DOS2, they seem built using the very same engine and resources. On my end, that's okay, it's really what I imagined when Larian Studios picked up the game, it is their trademark style after all.
I watched the whole thing, and... It was very interesting. I will start with the things I liked:
1. The art style. Boy, it was visually beautiful. Animations and the like could use with a little bit of polishing, but it is looking really good so far for a pre-alpha. The world is beautiful, and I love the more realistic style in comparison to DOS2's more cartoonish world.
2. Unpopular opinion, but I actually really enjoy turn based combat. It makes the experience all the more wholesome in Co-Op, as it gives you time to actually talk to your friends and plan things together ahead.
3. Many dialog options, which is great! I also have to say that I love the campsite idea, it gives me Dragon Age Origins flashbacks and... I really love it. I can't wait to see how that goes.
4. That there will be many, many playable races. Hopefully they are as well fleshed in lore as they are supposed to, FR is a very rich world.
5. Gameplay seemed very fun. Very DOS2-like, that is true, but I very much enjoy that style.
6. The dice rolling was a very cool idea!
7. I like that it is difficult. I do not mind a little challenge.
Now the things that I didn't like:
1. The overall flashiness of the game, that makes all classes seem magical. We saw the vampire spawn, whose class is actually rogue, if I am not mistaken, conjuring a mage hand at lvl 1, presumably. That leads me to think that there are really no classes, but a simple preset and then you are able to learn all spells, like in DOS2. I am not sure how I feel about that.
2. The spellcasters were lacking in complexity with their spells. There were no verbal, somatic or focus components, and that's disappointing.
3. The elves seemed very human-like in all aspects, and both evil aligned. The sun elf was nothing like a sun elf is supposed to be, a proud exemplar of their people.
4. The combat theme. DOS2 had a great soundtrack, and the battle theme was great. The theme that sounded during the livestream was very disappointing. It did not evoke any feeling at all.
Now some of the things that I hope:
1. Proper classes, with as many spells as possible. I understand some are just too difficult to represent in a game, but the more spells, the better. Subclasses, such as feytouched for warlock, per example, or even prestige classes would also be amazing.
2. Well fleshed out races and interactions based on character race, class, and religion, though that might be just too much asking. One can dream!
3. A more enjoyable and deep experience as a custom character. I usually enjoy the Origin characters as companions, but not as my main character, having to play a preset for a more enjoyable experience seems very opposed to DnD.
4. All base classes in the game. Druids, Bards, Sorcerers, Paladins, etc. Not to have them would be a heinous crime.
Last edited by Goldberry; 28/02/20 07:05 PM.