Originally Posted by Horrorscope
Originally Posted by Danielbda
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P.S. "implementing both combat systems" is a terrible idea that could easily turn out to be a half-assed hybrid and the worst of both worlds.


POE2 turned out fine. TB just takes too long because of the size of mobs. But in DOS and probably in BG3 there are less enemies.


This is all opinion, but I don't feel PEO's turned out fine in terms of combat for me, too janky. I'm up for RtwP if the AI scripts are good and easy to edit, they weren't in Poe's or Pathfinder, DA2 is imo the pinnacle at this time. Both Poe/Pathfinder seemed to have great AI scripting but shit if I couldn't get it to do what I really wanted in action. I spent hours at first doing the same fight over and over testing and was just not firing right, then I had to say to myself. Am I going to put 40 hours into this? DA2 fwiw, it worked pretty much as you set it up and setup was easy. It was also smart in giving you more depth as you go, so you could grow into it.

If I'm going Real Time, I want my AI to do in order how I ask it to, heal when needed, AOE when enemies line up, etc. Otherwise I'm pausing too much and then it is poor mans TB.

This is probably the first time DA2 is being praised for something. I played POE2 mostly RTwP and really liked it, however I micromanage a lot and never program AI, but people that did use AI thought it was very well done.
If the AI is bad in BG3 is not an issue to me since I don't use it anyway. But anyways, the optimal is being able to choose the game mode. Since the TB apparently displeased most of the fanbase I'd guess they will at least try RTwP.