My post yesterday was made before my impressions had sunk in so I want to clarify/expand a bit more.

Regarding the "cartoony" comments, I also think of it like that, but I guess what I really mean is that there should be more contrast and generally a darker tone. After watching the stream yesterday it reminded me of D:OS, but also somewhat of Diablo 3, where anywhere you look on screen you can see what's there. There isn't much black, mostly grey (Edit: I see the poster above beat me to it). The whole palette doesn't match what I had hoped they would aim for. And yes, it's pre-alpha etc, but as some have mentioned already, they won't change the artwork itself this late so anything they do would have to be post-processed. Now, the artwork isn't bad at all, but it's a disconnect with the Baldur's Gate series, just like Diablo 3 was to its predecessors.

And after reading the comment about every action looking like a superpower, I have to say that I fully agree. If this applies to everything you do, nothing will ever be special in terms of visuals. Everything will just become a mish mash of buttons. I remember having a really hard time keeping track of everything in D:OS.

I didn't mind the closeup interaction at all. In fact, many of the animations (or facial expressions) were pretty good I thought. That cleric was especially well done, and the voice actor fit the character nicely. Another thing already mentioned that I also really liked was the vertical scale. I immediately envisioned enormous dragon battles. Just think of battling a dragon (dracolich!) from a high cliff with RTwP. Sadly, this will not happen as they evidently chose another route. I was trying to come up with a way of having both RTwP AND RT but that will mean a total re-write of game mechanics. And we all know that won't happen.

Now, to anyone who disagrees with this. THAT'S FINE. My comments are as a passionate fan of the originals. Like MANY here, BG has been a part of me since childhood and has actually shaped my being in some ways. Much time has passed and new games will never be the same as the "golden oldies". Just having David Warner in BG2 set the bar pretty damn high. But again, it's the same with movie franchises. It's always possible to make a stunning movie within an existing franchise, one that fits in nicely but with a more modern feel, but most don't hit the mark in terms of feel/atmosphere. Examples of this are: The Hobbit trilogy, Prometheus (Alien), the new Star Wars trilogy.

Last edited by Skeletonized; 28/02/20 07:09 PM.