Originally Posted by Sordak
5th does have a problem with combat taking too long and as a DM i can tell you initiative orders are a major slowdown on combat.

Yes and no. It will mostly depend on the experience of your players.
With players with little or no experience, the fights can indeed last a very long time. Especially when it is necessary to arbitrate on points of rules or clarify them before making combat actions of them. And then the "young" players can waste a lot of time looking for what they can do.
With experienced players, fighting in D & D5 can be very fluid.

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To come back to the way the initiative and the fights are managed in BG3, this poses several problems:
- How are the Reactions managed?
Example: the group is targeted by Fireball. A Wizard can cast Counterspell in Reaction. How will BG3 handle this?

- How is Alert (Feat) managed?

- How is Ready (combat action) managed?

All this to return to my initial question in the first post: what exactly are the D&D5 rules (spells, feats, skills, class, races, etc.) which will be ignored in BG3?
I would really like a response as precise as possible so that I know what to expect.

Last edited by Melkyor95; 29/02/20 12:35 AM.