Reposting this because you seem keen to avoid my arguents, perhaps because you can't actually respond to them.
It's really not central to the identity or experience of BG, in any way, shape or form. You've not given any evidence to back that up you're just asserting it.
And, your quote from the creative team of BG 1 and 2 doesn't ACTUALLY respond to my point because it doesn't even touch on WHY these people made that decision, wanted that state of things for the game, which was the claim I was making there. It just says two people wanted different things and they settled on a middle ground, it doesn't discuss their reasons for holding their individual positions at all.
And again, you keep arguing to tradition, "This is what BioWare wanted" well Bioware is now just another corpse drained by the vampires at EA, so, this current development team shouldn't be chained down by their ghost and left unable to make decisions they genuinely think would improve the experience.
Series are not some ancient artefact that must be preserved in it's original state, never growing or changing. In fact, when a series refuses to evolve in meaningful ways, we call it stagnant and begin mocking it for that (Hello Pokemon, fancy seeing you here.)
And new addition, the so-called " the weak 'this game was more popular therefore its combat system is preferred' argument," is weak BECAUSE IT'S A STRAWMAN, nobody is actually saying that, you're just using it to deflect away from our actual arguments.
Last edited by Elvenoob; 29/02/20 04:35 AM.