Oh fuck a strawman AND ignoring all of my arguments from last comment in one go. Delicieuxz, seriously, stop.
If you wanted to respond to both of our comments, you can do so... in ONE POST, by talking to one person first and then the other. VERY EASY. Making multiple posts just fragment everything up and cause confusion and misunderstandings. Like, golly gee, I wonder, THE ONE YOU JUST CONVENIENTLY MADE.
It's really not central to the identity or experience of BG, in any way, shape or form. You've not given any evidence to back that up you're just asserting it.
And, your quote from the creative team of BG 1 and 2 doesn't ACTUALLY respond to my point because it doesn't even touch on WHY these people made that decision, wanted that state of things for the game, which was the claim I was making there. It just says two people wanted different things and they settled on a middle ground, it doesn't discuss their reasons for holding their individual positions at all.
And again, you keep arguing to tradition, "This is what BioWare wanted" well Bioware is now just another corpse drained by the vampires at EA, so, this current development team shouldn't be chained down by their ghost and left unable to make decisions they genuinely think would improve the experience.
Series are not some ancient artefact that must be preserved in it's original state, never growing or changing. In fact, when a series refuses to evolve in meaningful ways, we call it stagnant and begin mocking it for that (Hello Pokemon, fancy seeing you here.)
And new addition, the so-called " the weak 'this game was more popular therefore its combat system is preferred' argument," is weak BECAUSE IT'S A STRAWMAN, nobody is actually saying that, you're just using it to deflect away from our actual arguments.
And, finally, I did miss one argument of yours, the nonsensical conunter to the idea that 5e characters have more options than 2e characters...
Like YES OF COURSE THERE ARE ONLY TWO CATEGORIES OF OPTIONS, NO SHIT SHERLOCK, but 5e characters have more variety WITHIN those two categories to choose from, which is what makes them quite a bit more of a handful than 2e ones.
I swear at this point you're just being angry for the sake of it, you don't actually have any ideas or constructive stuff to contribute, you're just being petulant because times have changed and there's a SLIGHT STYLISTIC DIFFERENCE IN ONE SYSTEM OF A VIDEO GAME.
And they have used that difference to create more elaborate traps which better evoke D&D tabletop ones, if you'd actually finished the video. They're not just doing it for the hell of it, they've made that decision in order to deliver a better D&D video game experience, which is the whole reason Baldur's Gate exists in the first place for fuck's sake. To be D&D as a video game. THAT is it's identity. D&D has changed a LOT since back then, and the devs are trying to be authentic to D&D as it is today.
Last edited by Elvenoob; 29/02/20 04:51 AM.