Personally I've had enough already of reading all the whine about what BG3 is NOT (i.e. RTWP, for a start) and I'd rather have a discussion about how it can become the best of what it is trying to be.
So, please, if you are willing to talk about how to improve BG3 to its best shape possible, feel free to contribute here.
If you just want to complain about things BG3 at this point will never have (real time combat, D&D 2nd edition, etc) don't even bother here, use one of the other threads.
I'd start throwing a bunch of minor considerations that passed on my mind based on the demo:
- I have no particular issues with the current UI, but I'm guessing most of it is placeholder anyway. Personally I'd love to see it assume a more distinctive identity and rely a fair bit less on its resemblance with OS 2.
- Please, Larian, given how you went for highly detailed and somewhat photo-realistic character models in this game (a choice I have no complain about, at all), go for visual effects and animations that MATCH that style. I've already noticed a certain amount of vaguely "cartoony" choices that would have fitted OS 2 far more than this one. Examples include arrows that "curve" down massively at a three meters distance, characters that fall down almost floating horizontally rather than having a proper animation for it, jumping up and down that looks almost comedic in its cartoonish nature rather than a display of athleticism, etc.
- I'm not really feeling this choice to go for party-based initiative rather than having the queue fragmented on individual characters.Is there a significant reason for it?
- I've never been a fan of the "Move one character, the other will follow automatically" approach OS 1 and 2 had with party control. And that "pseudo-third person camera" shown live looked downright terrible, so I'd definitely stick with the distanced camera. Please, give us at least the option to have a more traditional "click and drag" control for selecting one or multiple party members at once as it used to be with BG and let us control their individual positions precisely, without having to resort to convoluted "chain and unchain" mechanics.
- I'm not sure if video compression played a part or what, but... Aren't some of these close-up animations surprisingly choppy? I know it's a work in progress and all, but at time they feel like they were literally skipping any attempt at interpolation, with some jarring effect on the viewer.
- Please, for the love of god, the devil or whatever other fictional character you love to speak to in your head, don't let the loot system become something unreasonably busy like it was in OS 1 and 2. You know, you can improve your inventory all you want, but there's no UI update that will ever be more effective to make inventory management a bit leaner than simply NOT burying your players in a mountain of trash items to begin with.
Last edited by Tuco; 29/02/20 10:30 AM.