Hey.
About chaining toons. That's fine with me.
I was curious about group initiative. I know the DM can give the isame nitiative for the same enemies. But players init is typically rolled separately.
I can see tactical advantage of jumping between your characters for more effective use of actions. Eg one character throws oil Barrell. Then next casts fireball.
But if you are facing 10 enemies and they get to act first before your party members then initiative can have a massive impact on combat outcome.
Sooner the beta.. the sooner we can break..er... test it.