The UI (Which let’s face it is probably the main reason people’re calling this a OS clone) is borrowing the D:OS2 skin because it’s pre alpha. The environments and lighting are also borrowed because it’s pre alpha. The combat ruleset, setting, lore, characters, story, non-combat scenarios won’t be anything like D:OS2

Pre-alpha means that the majority of assets are placeholder. Some companies even use assets from other games that they don’t even own during the pre alpha phase to serve as placeholders so they know where to put stuff later. The game will look drastically different upon release. A few lighting, UI and model tweaks and it’ll be Baldur’s Gate with combat that’s actually faithful to the source material and doesn’t suck.

Last edited by Trynvae; 29/02/20 01:59 PM.