Hi.
When i first heard that Baldur's gate was going to be realised my first reaction was getting that awesome nostalgic feeling deep down in my stomach, the endorphins firing in my brain and true emotional high from the thought of getting back into this world once again.
finally the day came and we saw the first bit of gameplay and i am sorry to say, but my expectations was not met, i felt we were seeing DOS3 with a d&d skin on top.
I decided to make this thread in the hopes that we as a community can help pinpoint the things that would bring back the nostalgic feeling we like from the BG series in the hopes that larian studios will listen and be inspired by our ideas.
my thoughts:
1. a small but significant detail. bring back the good old BG movement circles, you know the one with 4 curved triangles pointing to a center point instead of the white movement circle shown in the game preview.
2. change the mouse cursor to look like the original baldur's gate cursor instead of being identical to the cursor used in DOS2, this is baldur's gate after all :)
3. make the color scheme darker, as it is right now i get the DOS feel, but i want the BG feel. don't get me wrong DOS is a great game, but right now if i looked at someone playing BG i could easily be mistaken thinking i was looking at DOS at first glance.
4. Keep spell animation in the same style as the old BG games, well of course make them look more awesome, but there is no need to change the animation in such a way that you cant see the red thread from the good old days. this is again to break away from the DOS feel and get back into the BG feel.
5. fog of war? in the gameplay we see swen vincke sneak up behind an archer because he knows what is coming, however the characters does not, because the area has not yet been explored, however you are able to see where the enemy npc are placed without your characters having had line of sight to the npcs. in my opinion you should not be able to get this kind of battlemap advantage before you have explored the area, being at risk of being discovered.
in the old BG game you did not know what was behind the door/wall/corner etc. before you had actually been there seeing it with your own/characters eyes.
the way i see it if you sneak around a corner knowing that someone is standing there, you should not have the advantage of the “eye in the sky” knowing when the npcs are turning in the right direction. maybe you need to make a distraction, increasing your odds that the npc is turning the right way, before you make your move.
in short, you can't see stuff your characters can't see without line of sight or some other magical means e.g scrying.
These are some of my thought, i hope you guys have more great ideas that might help bring back the true BG feeling :)