Originally Posted by LostSoul
Hey.
About chaining toons. That's fine with me.

I was curious about group initiative. I know the DM can give the isame nitiative for the same enemies. But players init is typically rolled separately.
I can see tactical advantage of jumping between your characters for more effective use of actions. Eg one character throws oil Barrell. Then next casts fireball.
But if you are facing 10 enemies and they get to act first before your party members then initiative can have a massive impact on combat outcome.

Sooner the beta.. the sooner we can break..er... test it.

I share similar concerns about "group initiative".
I can see the advantages, for sure (I mean, I've been playing for more than two years at XCOM 2 - WotC, for a start. I'd need be blind to miss them), the problem is that I'm not sure they fit this sort of game and I worry they may be massively outweighted by balance issues (both in favor of and against your party)


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN