buzzwords.
Seriously what is it with RTWP fans and trying to make RTWP sound like some sophisticated worldly mechanic.
RTWP is not immersive, it is not sophisticated, it is certainly not less casual.
How is pausing every two seconds immersive?
Sophisitcated? you literaly cant make misplays. Less casual? You mean a system where you can micromanage every single action so you dont have to commit is less casual than one with hard descisions that you have to stick to?
im fairly sure the infinity engine games arent held up as standards of "hardcore" video games when compared to the old XCOM games or Tactics Ogre.
Realy theres arleady a topic for this discussion and weve had it multiple times.
But it realy makes me think, what causes this.
In no other game mechanic rivalries have seen such smug condescension as from RTWP proponents, as f there was any actual tangible, quantifiable upside to the system.
Well, youre not getting it.
its too late.
RTWP had its chance and of all the game sgoing with it, only Pathfinder was good, and that game got a TB mod.
tho, i just gotta reply to that one "AI scripts ad a layer of tactics"
literaly watching the game play itself and having to fill in variables before hand is the opposit of fun, and of tactics for that matter.
The same goes for "you need realy good AI", yeah and you dont need good AI for turnbased.
The rampant Elitism of RTWP fans gives the absolute failure of RTWP to capture the actual market a particulary humorous quality
Last edited by Sordak; 29/02/20 11:49 PM.