RTwP is certainly more immersive and sophisticated than TB. That's not even something that can be argued against. RTwP contains tall he mechanics of TB, with added layers on top - and that makes it literally more sophisticated. Some RTwP games can even be played in TB mode. Since RTwP is TB + more, it's definitively more sophisticated, complex, and offers more possibilities.

And what is more immersive: real-time flow, or a frozen image? Obviously things moving as they do in reality is more immersive. So, RTwP is literally more immersive than TB.

>> "Sophisitcated? you literaly cant make misplays."

What does that mean? All the same chances can occur in RTwP and fights can certainly be won or lost, while tactics can prove successful or unsuccessful. So, claiming it's not possible to make a bad play is just nonsense.

>> "Less casual? You mean a system where you can micromanage every single action so you dont have to commit is less casual than one with hard descisions that you have to stick to?"

Another nonsense claim. In RTwP, once an action is committed to, it can't be cancelled. In TB, once an action is committed to, it can't be cancelled. What's the difference?

And yes, having more to micromanage in RTwP literally makes it less casual than TB. Having more to possibly micromanage in RTwP also rewards when people play with advanced skills. With TB, each turn is focused on a single character's options, dumbing-down everything and making things easier for the player. That's possible in RTwP too, when there's an option to pause after every round (like there is in BG 1 and 2) - which again shows that RTwP is more sophisticated because it contains TB, but has added layers on top.


Saying you like a combat system more is fine, but denying the facts to defend your preferred system doesn't work. Doing that is just being a fanboy.

Last edited by Delicieuxz; 01/03/20 12:20 AM.