Originally Posted by Waeress
Originally Posted by Delicieuxz

- there's room for more tactics compared to TB because of the added variable of timing, while still being able to pause at any time

- setting up AI scripts and watching them play out can be a real pleasure, and AI scripts add another layer of tactics that aren't present in TB

- it allows for a broader range of encounter types than TB

- it affords more natural looking environments instead of environments that look artificially designed to be small confined boxes with artificially-placed obstacles

- combat areas are not obvious zones with pre-planned starting positions for NPCs and scripted NPC moves and attack patterns


Adding time as a variable is one added layer. But there are tactical depth in turnbased that are not apparent how to pull off in a RTwP system, offering different types of reactions to actions for example. Each system have their ways where additional tactical layers are possible. Therefore not a fact.

Setting up AI scripts being a pleasure is subjective, and it doesn't add a layer of tactic, it takes away from tactics since it is limited by what was scripted. Not fact.

TB and RTwP allows the same encounter types. There is nothing preventing it. Not fact.

TB games does not have to have small contained boxes and artificially places objects. Not fact.

TB games does not have to feature pre-planned starting positions for NPC, nor set moves and attack patterns (at least not more set than rtwp). Not fact.


Yet, if you've played modern TB PCRPGs, you know they have conformed to those restrictions I mentioned. And those restrictions make those games less immersive and feeling less like real environments and more like a collection of artificially-cultivated small boxes of scripted fights.

TB style gameplay seems to not hold-up in expansive environments. When I said RTwP "allows" for a broader range of encounter types and more natural environments, I meant that it works well with RTwP better because to make use of TB, the placements and moves of NPCs need to be scripted to the TB. So, there are concessions to the game world and the naturalness and immersiveness of the environments in order to make TB play well.